
Want to know how I'm creating this game, want to ask questions or give feedback on the game? I just opened a Discord server to do just that:
It's quite empty, so your voice will be heard!
Next up
More asset creation. This 1907 bayonet will be at the end of our Lee Enfield rifle but also around trenches and other areas.
Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.
Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.
Revamped the targeting system to be more chaotic, like battles tend to be.
There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.
Testing enemy AI is complex and visual debugging and feedback is an integral step to figure out what's going on in real time. Thanks to our AI programmer James on getting the enemy AI in.
Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.
Readjusting and remaking some of the mechanical animations for the Lee Enfield rifle. It's now more accurate.
Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!
Animated with the Lee-Enfield rifle. Almost ready to put this into the game so we can remove the default hand. It's not 100% but beats the robot hand. Let me know what you think!
Optimizing the first level so it can be played on slower computers but still enjoy the realism that's been put into this project. It's easy to be inefficient, so it's time to optimize.










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