Game
Our Great War

6 years ago

Want to know how I'm creating this game, want to ask questions or give feedback on the game? I just opened a Discord server to do just that:

https://discord.gg/cFMbpKS

It's quite empty, so your voice will be heard!




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Next up

More asset creation. This 1907 bayonet will be at the end of our Lee Enfield rifle but also around trenches and other areas.

Animated with the Lee-Enfield rifle. Almost ready to put this into the game so we can remove the default hand. It's not 100% but beats the robot hand. Let me know what you think!

Readjusting and remaking some of the mechanical animations for the Lee Enfield rifle. It's now more accurate.

Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.

Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.

Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!

Our Brotherly War is an action strategy game where you move your armies around the United States and engage in real-time battles with infantry, cavalry and cannons.

Casualties are permanent, resources are scarce, and the battles are uncertain.

Testing enemy AI is complex and visual debugging and feedback is an integral step to figure out what's going on in real time. Thanks to our AI programmer James on getting the enemy AI in.