Game
Our Great War

6 years ago

Want to know how I'm creating this game, want to ask questions or give feedback on the game? I just opened a Discord server to do just that:

https://discord.gg/cFMbpKS

It's quite empty, so your voice will be heard!




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Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.

Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.

Optimizing the first level so it can be played on slower computers but still enjoy the realism that's been put into this project. It's easy to be inefficient, so it's time to optimize.

Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.

Maybe not enough various in the death animations?

First pass at the German Mauser 1898, one of the common rifles used early in World War 1. This is a step towards creating our German soldier. We have the AI, now part of the rifle. Next will be modeling and animating the soldier.

Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.

Testing enemy AI is complex and visual debugging and feedback is an integral step to figure out what's going on in real time. Thanks to our AI programmer James on getting the enemy AI in.