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Game
BattleJuice Alchemist
2 years ago

We have a pretty cool feature to upgrade items in our game. Creepy AI intern will gladly explain it to you!




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Big news everyone! BattleJuice Alchemist's Early Access now supports 12 languages! The language update also contains a lot of fixes and a bit of secret content, which we will talk about in detail soon. https://store.steampowered.com/app/1384060

As the year comes to a close, we want to say thanks for the wonderful support throughout 2024. Looking ahead, 2025 is set to be an exciting year for BattleJuice Alchemist. Wishing you happy holidays and a fantastic new year!

Here comes more concept art for The Well, the new town we are currently implementing in BattleJuice Alchemist. These are two more tiles of the city, namely the makeshift camp of our protagonist, Juice, and the shop of Stan, the local merchant.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

May's here, and yep, we're already halfway through, so it's about time to share our roadmap with you!

The Well, our new desert oasis, is shaping up. Meet Willow, the scholar 👓, and Melvin, the Cleaner🧹with a wild side.

Full post:

https://store.steampowered.com/app/1384060/BattleJuice_Alchemist

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Unveiling the final wave of concept art for our desert haven, "The Well". 🌵⛲️ The heart of the bustling oasis is the tavern, where tales are spun over hearty fare and refreshing libations.

We're currently building new story locations for BattleJuice Alchemist, namely a city called The Well. Check out this piece of concept art by our art director Felix!

This week's #FanArtFriday celebrates Pizza Tower! The game's 2nd anniversary is on January 26!

Hey there!

While waiting for Act 2 translations, let’s talk about how we actually craft those dialogs: it’s a collaborative effort with some Arcweave magic to bring the story to life in our "monolog-style dialogs." Check out the devlog below: