
We're bringing you another view of our world. π
Any big city folks here?
Next up
Hereβs some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!
This is what the Main Character on our game looks like! Is it rad or not?
Weβve finally come up with names for our 5 abilities. We chose sound design terms to keep things varied!
Quick peek at my loot to equip flow. Open chest, grab gear, drop it straight into your hands. Still early, but the core is solid and works with both controller and KBM. More polish coming soon.
Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!
Lockdown is free for a while
Sale ends on Dec 16th
You can claim it here https://jangomango2001.itch.io/lockdown
These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.
This is what the combat UI looks like in our shooter game TAGLINE!
We made 5 different powers to cause chaos to A.V.A.F. officers. Which one would you choose to fight them? [TAGLINE]











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