
We're bringing you another view of our world. ๐
Any big city folks here?
Next up
In 27.89 seconds! Impressive! Think you can beat that?
Hereโs some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!
This is what the combat UI looks like in our shooter game TAGLINE!
I refined the combat in Lobo: The Howl Withinโsmoother transitions, better animation blends, and improved camera work!
As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.
These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.
Every good adventure hides something behind a waterfall. In Lobo, when you reach the bridge, youโll spot a small hint, easy to miss, but hard to forget.
Follow it, and you might just uncover something special. Exploration will be rewarded.
We made 5 different powers to cause chaos to A.V.A.F. officers. Which one would you choose to fight them? [TAGLINE]
Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!
My new & probably my last project for a while
based on Superliminal fan game I created almost 2 years ago
Gotta finish this artistic shader nightmare
Bit Crush is working well, itโs effective for clearing out enemies. All you need is a littlevertical velocity before you can pull it off!
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