3 years ago

We're bringing you another view of our world. ๐ŸŒƒ
Any big city folks here?




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In 27.89 seconds! Impressive! Think you can beat that?

Hereโ€™s some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!

This is what the combat UI looks like in our shooter game TAGLINE!

I refined the combat in Lobo: The Howl Withinโ€”smoother transitions, better animation blends, and improved camera work!

As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.

These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.

Every good adventure hides something behind a waterfall. In Lobo, when you reach the bridge, youโ€™ll spot a small hint, easy to miss, but hard to forget.

Follow it, and you might just uncover something special. Exploration will be rewarded.

We made 5 different powers to cause chaos to A.V.A.F. officers. Which one would you choose to fight them? [TAGLINE]

Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!

My new & probably my last project for a while

based on Superliminal fan game I created almost 2 years ago

Gotta finish this artistic shader nightmare

Bit Crush is working well, itโ€™s effective for clearing out enemies. All you need is a littlevertical velocity before you can pull it off!