Game
Immortal Sins


5 years ago

Weakness display was added, making a little easier to find what are they weak to.




0 comments

Loading...

Next up

Jump List returns in the next update.

A small teaser for the next update.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

The new package manager UI in action. Works regardless if you skipped the launcher or not.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Waz zis? An overhauled map? Yes. Coming soon.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Added achievements. Because why not?