The exams are almost over and soon I will return to full speed on game development. So, what’s new? Under the hood improvements!
A new saving mechanism:
When I first introduced the enchanced camera on an older version, it resulted in older saves getting broke, as it needed new data to be saved on the files. Now on the next update, you won’t have to start over, since I now have added a compatibility layer. In addition, I will also change the default save area, so it can be easier to retrieve them.
Space Saving and Performance Improvements:
First up, I’ve compressed most of the files (pictures, characters and tilesets with tinypng and audio converted to OGG Vorbis) to save up some space and speed up loading times. I’ve also added scripts to improve the performance (currently it’s small) and the input is more responsive in some cases. Speaking of input…
Additions of keyboard Shortcuts and Mouse Support:
On future updates, I will add keyboard shortcuts to open up some menus (Inventory, Formation, etc.). I’ve also added mouse support. Currently it only works on menus but it doesn’t impact the perfomance of the game.
That’s all for now. See you on the next post.
A few questions to you:
I’d like to ask you a few questions regarding a few things. It will help me improve the game:
A) What is more convinient to you: All of your saves are placed on your “My Documents” folder or leave them on the game’s folder (I may have to create a Save Manager software to make it easier to inport/export the save files)?
B) Do you want to move with the mouse too?
0 comments