Game
Immortal Sins
11 years ago

Weekly Update #8


Hello once again! Sorry for the silence, I had a buzy week.

Graphical Overhauls:

I am planning to do some overhauls to the graphics and it will be split into two parts. Part 1 is the GUI. Next versions will ship with a new windowskin, courtesy of Maker Systems - RPG Maker Source. This is to improve readability on certain lighting conditions. Here’s a small preview:

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(Please note tht these screenshots were taken from a development build so they are a little rough on the edges).

Part 2 will come at a later date.

Re-written portion of the dialog:

The title says it all (almost): I re-wrote a portion of the dialogs (with some help) as they’ve been happening… odd events. Some parts made no sense and some times it was an info dump.

Improved tutorial and saving system:

The tutorial that I added was… an info dump. I re-made it so it can be less text-a-thlon and more interactive. The saving is also re-worked.

That’s all for now. Leave your thoughts on the comments.



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Next up

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

A small teaser for the next update.

Added achievements. Because why not?

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Jump List returns in the next update.

Something something... Stuff that I worked on.