Game
Immortal Sins
11 years ago

Weekly Update #8


Hello once again! Sorry for the silence, I had a buzy week.

Graphical Overhauls:

I am planning to do some overhauls to the graphics and it will be split into two parts. Part 1 is the GUI. Next versions will ship with a new windowskin, courtesy of Maker Systems - RPG Maker Source. This is to improve readability on certain lighting conditions. Here’s a small preview:

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(Please note tht these screenshots were taken from a development build so they are a little rough on the edges).

Part 2 will come at a later date.

Re-written portion of the dialog:

The title says it all (almost): I re-wrote a portion of the dialogs (with some help) as they’ve been happening… odd events. Some parts made no sense and some times it was an info dump.

Improved tutorial and saving system:

The tutorial that I added was… an info dump. I re-made it so it can be less text-a-thlon and more interactive. The saving is also re-worked.

That’s all for now. Leave your thoughts on the comments.



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Next up

Overhauls on the way.

Something something... Stuff that I worked on.

Added a simple audio system to the launcher.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Taking the wraps off. For real this time.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Added achievements. Because why not?

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.