additions
10 new trashie variants
barricade
021: jelly blob
knocks back enemies that hit it
mouse trap
011: box
box have mysterious powers012: spike trap
now a ground unit, it deals heavy area damage to enemies on top of it, but takes longer to wind back up
helium tank
021: hot air tank
inflates hot air balloons that drop sandbags on enemies below it along the way022: flammable gas tank
inflates zeppelins that deal heavy damage on hit and then crash down dealing burning damage to both air and ground units in a large area
disco ball
011: techno ball
stuns for 15 seconds and has a 15 second cooldown
smog cloud
011: sky sludge
does more damage and also slows enemies down
waste bucket
022: radioseptic tank
has slightly higher health and also blocks high enemies
used battery
011: overcharged battery
explosion now has higher damage and a larger range, including adjacent lanes
toy factory
011: military factory
produces mini tanks that move constantly while shooting enemies down
2 new rare enemies
???
???
processor and refinery now make a sound to remind you to feed them after they are done producing
you can now replenish the glue on glue mat with the field repairs upgrade
changes
major balancing for defensive units
barricade
0: barricade
health: 1500 → 3000
cost: 40 → 8001: reinforced barricade
health: 4500 -> 6000
cost: 100 → 12002: tall barricade
health: 3000 -> 4500
cost: 60 → 80011: bulwark
health: 9000 -> 12000
cost: 180 → 240012: mending wall
health: 4500 -> 6000
cost: 160 → 200022: wire fence
health: 6000 -> 9000
cost: 120 → 180
shredder
011: self sustaining shredder
health: 3000 → 4500
cost: 170 → 360012: recycling shredder
health: 1500 → 3000
cost: 220 → 240
dumbbell
0: dumbbell
health: 500 → 1500
cost: 50 -> 10001: heavy dumbbell
health: 1000 → 3000
cost: 100 → 13002: barbell
health: 1000 → 3000
attack damage: 80 → 40
cost: 110 → 90011: giga dumbbell
health: 1500 → 4500
cost: 180 → 170012: weight frame
health: 3000 → 6000
cost: 200 → 250021: high hat
health: 1500 → 4500
attack damage: 20 → 10
cost: 180 → 160
waste bucket
0: waste bucket
health: 500 → 1500
effect damage: 10/s → 20/s
effect duration: 10s → 5s
cost: 30 → 6001: waste pump
health: 1000 → 1500
effect damage: 10/s → 50/s
effect duration: 30s → 5s
cost: 130 → 10002: waste barrel
health: 1500 → 4500
effect damage: 10/s → 20/s
effect duration: 10s → 5s
cost: 60 → 150
used battery
0: used battery
health: 500 → 1500
cost: 50 → 8001: fresh battery
health: 1000 → 3000
cost: 70 → 12002: battery pack
health: 1500 → 4500
cost: 70 → 120
sniper rifle rework
instead of targeting the enemy with the highest health, it now targets a set of special enemies
minibosses are targeted first, in order of closest to farthest
some other special enemies are targeted if there are no minibosses, in order of closest to farthest
if there are no targeted enemies, sniper rifle just attacks the closest enemy
han fan rework
now does weaker knockback in a splash area
knockback: 2 tiles → 1 tile
attack interval: 2s → 3s
cost: 100 → 140
increased cannonballer splash area
bear trap range increased
barbell range increased
high hat range increased
smog cumulus range increased
used battery explosion can now hit flying enemies
specialist rocketeer no longer deals damage to flying units upon death
it still collides with flying units, just not deal the extra death damage
slight tweaks to wave progression
scrapyard: rocket vroombas now less overwhelming on their first appearances
highway: specialist rocketeers now less overwhelming on their first appearances
healthbars option is now in the settings screen and toggles permanently
siren sound now a bit less loud
helium tank in main menu is now quieter when not looking at map screen
dorodangos now slightly rarer
tweaks to shop prices
significant tweaks to xp rates
decreased death mode spawn rates
disco gym dance floor no longer pushes exterminators to the right
bangophone projectiles now slightly transparent for visibility
exterminators no longer have a chance to drop scrap upon dying during endless mode
minor balancing
rocket vroomba
crash damage: 150 → 300big harry
attack damage: 100/3s → 150/3sspecialist rocketeer
health: 80 → 40
hit damage: 150 → 100
crash damage: 150 → 100mad rocket scientist
health: 200 → 250
crash damage: 150 → 100jukehead zoomba
health: 200 → 300titan exterminator
health: 2000 → 2500gunner
021: harpoon hwacha
attack interval: 3s → 4s
cost: 300 → 240022: giant harpoon
cost: 320 → 150
scavenger
011: mass scavenger
production interval: 30s → 40s
scrap production: 60 → 80
mouse trap
01: bear trap
cost: 30 → 40
birdshot
02: hunter rifle
attack damage: 25 → 20
cost: 50 → 60022: assault rifle
attack damage: 25 → 20
attack interval: 2s → 3s
cost: 400 → 310
helium tank
0: helium tank
attack damage: 40 → 2001: large helium tank
attack damage: 40 → 2002: hydrogen tank
attack damage: 40 → 20011: extra large helium tank
attack damage: 40 → 20012: high pressure tank
attack damage: 120 → 80
air splash damage: 80 → 40
ground splash damage: 40 → 20
attack interval: 10s → 6s
cost: 200 → 240
bangophone
02: boombox
cost: 100 → 120022: jukebox
cost: 120 → 180
fixes
mending wall wasnt healing itself properly lmao
helium tank in main menu now plays at correct speed
it was incorrectly playing at half speed
retro ball animation error
bottom part was supposed to light up when ready
fumigator particle speed now updates correctly when given status effects
bug where activating disco ball would not increase the stun duration for enemies that were already stunned by another disco ball
xp conversion button now disables if xp drops too low after unlocking a variant
mr bloom now shows selected item in his hand even after you have bought it
save files from before v0.6.0 no longer behave strangely with upgrades
and other mysterious things i have forgotten about..
















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