Game
trashmageddon: RECYCLED

2 hours ago

welcome to public beta v0.7.0

the SCALES OF BALANCE update!!

highlights:
-10 new trashie variants
-2 new rare exterminators
-major balance changes


additions

  • 10 new trashie variants

    • barricade

      • 021: jelly blob
        knocks back enemies that hit it

    • mouse trap

      • 011: box
        box have mysterious powers

      • 012: spike trap
        now a ground unit, it deals heavy area damage to enemies on top of it, but takes longer to wind back up

    • helium tank

      • 021: hot air tank
        inflates hot air balloons that drop sandbags on enemies below it along the way

      • 022: flammable gas tank
        inflates zeppelins that deal heavy damage on hit and then crash down dealing burning damage to both air and ground units in a large area

    • disco ball

      • 011: techno ball
        stuns for 15 seconds and has a 15 second cooldown

    • smog cloud

      • 011: sky sludge
        does more damage and also slows enemies down

    • waste bucket

      • 022: radioseptic tank
        has slightly higher health and also blocks high enemies

    • used battery

      • 011: overcharged battery
        explosion now has higher damage and a larger range, including adjacent lanes

    • toy factory

      • 011: military factory
        produces mini tanks that move constantly while shooting enemies down

  • 2 new rare enemies

    • ???

    • ???

  • processor and refinery now make a sound to remind you to feed them after they are done producing

  • you can now replenish the glue on glue mat with the field repairs upgrade

changes

  • major balancing for defensive units

    • barricade

      • 0: barricade
        health: 1500 → 3000
        cost: 40 → 80

      • 01: reinforced barricade
        health: 4500 -> 6000
        cost: 100 → 120

      • 02: tall barricade
        health: 3000 -> 4500
        cost: 60 → 80

      • 011: bulwark
        health: 9000 -> 12000
        cost: 180 → 240

      • 012: mending wall
        health: 4500 -> 6000
        cost: 160 → 200

      • 022: wire fence
        health: 6000 -> 9000
        cost: 120 → 180

    • shredder

      • 011: self sustaining shredder
        health: 3000 → 4500
        cost: 170 360

      • 012: recycling shredder
        health: 1500 → 3000
        cost: 220 → 240

    • dumbbell

      • 0: dumbbell
        health: 500 → 1500
        cost: 50 -> 100

      • 01: heavy dumbbell
        health: 1000 → 3000
        cost: 100 → 130

      • 02: barbell
        health: 1000 → 3000
        attack damage: 80 → 40
        cost: 110 → 90

      • 011: giga dumbbell
        health: 1500 → 4500
        cost: 180 → 170

      • 012: weight frame
        health: 3000 → 6000
        cost: 200 → 250

      • 021: high hat
        health: 1500 → 4500
        attack damage: 20 → 10
        cost: 180 → 160

    • waste bucket

      • 0: waste bucket
        health: 500 → 1500
        effect damage: 10/s → 20/s
        effect duration: 10s → 5s
        cost: 30 → 60

      • 01: waste pump
        health: 1000 → 1500
        effect damage: 10/s → 50/s
        effect duration: 30s → 5s
        cost: 130 → 100

      • 02: waste barrel
        health: 1500 → 4500
        effect damage: 10/s → 20/s
        effect duration: 10s → 5s
        cost: 60 → 150

    • used battery

      • 0: used battery
        health: 500 → 1500
        cost: 50 → 80

      • 01: fresh battery
        health: 1000 → 3000
        cost: 70 → 120

      • 02: battery pack
        health: 1500 → 4500
        cost: 70 → 120

  • sniper rifle rework

    • instead of targeting the enemy with the highest health, it now targets a set of special enemies

    • minibosses are targeted first, in order of closest to farthest

    • some other special enemies are targeted if there are no minibosses, in order of closest to farthest

    • if there are no targeted enemies, sniper rifle just attacks the closest enemy

  • han fan rework

    • now does weaker knockback in a splash area

    • knockback: 2 tiles → 1 tile

    • attack interval: 2s → 3s

    • cost: 100 → 140

  • increased cannonballer splash area

  • bear trap range increased

  • barbell range increased

  • high hat range increased

  • smog cumulus range increased

  • used battery explosion can now hit flying enemies

  • specialist rocketeer no longer deals damage to flying units upon death

    • it still collides with flying units, just not deal the extra death damage

  • slight tweaks to wave progression

    • scrapyard: rocket vroombas now less overwhelming on their first appearances

    • highway: specialist rocketeers now less overwhelming on their first appearances

  • healthbars option is now in the settings screen and toggles permanently

  • siren sound now a bit less loud

  • helium tank in main menu is now quieter when not looking at map screen

  • dorodangos now slightly rarer

  • tweaks to shop prices

  • significant tweaks to xp rates

  • decreased death mode spawn rates

  • disco gym dance floor no longer pushes exterminators to the right

  • bangophone projectiles now slightly transparent for visibility

  • exterminators no longer have a chance to drop scrap upon dying during endless mode

  • minor balancing

    • rocket vroomba
      crash damage: 150 → 300

    • big harry
      attack damage: 100/3s → 150/3s

    • specialist rocketeer
      health: 80 → 40
      hit damage: 150 → 100
      crash damage: 150 → 100

    • mad rocket scientist
      health: 200 → 250
      crash damage: 150 → 100

    • jukehead zoomba
      health: 200 → 300

    • titan exterminator
      health: 2000 → 2500

    • gunner

      • 021: harpoon hwacha
        attack interval: 3s → 4s
        cost: 300 → 240

      • 022: giant harpoon
        cost: 320 → 150

    • scavenger

      • 011: mass scavenger
        production interval: 30s → 40s
        scrap production: 60 → 80

    • mouse trap

      • 01: bear trap
        cost: 30 → 40

    • birdshot

      • 02: hunter rifle
        attack damage: 25 → 20
        cost: 50 → 60

      • 022: assault rifle
        attack damage: 25 → 20
        attack interval: 2s → 3s
        cost: 400 → 310

    • helium tank

      • 0: helium tank
        attack damage: 40 → 20

      • 01: large helium tank
        attack damage: 40 → 20

      • 02: hydrogen tank
        attack damage: 40 → 20

      • 011: extra large helium tank
        attack damage: 40 → 20

      • 012: high pressure tank
        attack damage: 120 → 80
        air splash damage: 80 → 40
        ground splash damage: 40 → 20
        attack interval: 10s → 6s
        cost: 200 → 240

    • bangophone

      • 02: boombox
        cost: 100 → 120

      • 022: jukebox
        cost: 120 → 180

fixes

  • mending wall wasnt healing itself properly lmao

  • helium tank in main menu now plays at correct speed

    • it was incorrectly playing at half speed

  • retro ball animation error

    • bottom part was supposed to light up when ready

  • fumigator particle speed now updates correctly when given status effects

  • bug where activating disco ball would not increase the stun duration for enemies that were already stunned by another disco ball

  • xp conversion button now disables if xp drops too low after unlocking a variant

  • mr bloom now shows selected item in his hand even after you have bought it

  • save files from before v0.6.0 no longer behave strangely with upgrades

and other mysterious things i have forgotten about..



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10 years later

coming to you soon

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https://www.youtube.com/watch?v=NhHnE4K4Exc

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Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

this update got the longest changelog by far

dumbbell, waste bucket, and used battery are no longer going to be "defensive" units

theyre going to be DEFENSIVE units now

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

next update was supposed to be v0.6.1 just a chill update with new variants and a few balance changes

but with how much im changing (a hell lot of balancing changes some of it being quite heavy)

im just gonna make it a major update get ready for v0.7.0 !!

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

which ally should i nerf this time