Game
trashmageddon: RECYCLED

9 hours ago

welcome to v0.9.0
the SUPERCRITICAL update!!

introducing:
- the power plant death battle
- a new special stage with 3 exclusive enemies
- 6 new trashie variants
- background ambience


additions

  • power plant now has its death battle

  • new special stage: silly

    • face off against 3 new exclusive enemies

      • ???

      • ???

      • ???

    • unlocked by beating disco gym death battle

  • new trashie variants

    • quicksand sandbox (glue mat 012)

      • damages enemies while slowing them down

    • tp-nado (tp thrower 022)

      • wraps toilet paper faster in a larger area

    • fan-zuka (lektrik fan 011)

      • blows stronger winds and stronger knockback

    • exponentiophone (bangophone 012)

      • soundwaves grow constantly and exponentially

    • cumulonimbus dust bunny (smog cloud 021)

      • has the health of a barricade

    • pile o' batteries (used battery 021)

      • explodes as it takes damage

changes

  • made flammable gas tank zeppelins sound cooler

  • mr bloom now changes his expression sometimes

  • increased highway spawn rates

  • disco gym death mode dance floor now activates slightly more often

  • death battles now have better xp and dorodango drop rates

  • tweaks to wave progression

    • flying enemies and specialist dismantleer appearances now less spread out in power plant

    • slight tweaks to rocket science lab to make early waves a little less overwhelming

    • slight tweaks to rocket vroomba appearances in scrapyard

  • sandbox tweaks

    • field repairs is now permanently turned on whether you have bought it or not

    • scrap button now gives 9999 scrap instead of 1000

    • button to clear everything now split into two buttons for clearing trashies and exterminators separately

    • gui open and close animations now faster

  • glue mat xp rates decreased

  • slight color changes to tp thrower variants for easier differentiation

  • boombox and jukebox projectiles now slightly more transparent

  • healthbars slightly optimized

  • balancing

    • specialist dismantleer rework

      • now deals damage equivalent to 33% of target max health with a minimum of 300 damage

    • titan exterminator

      • now immune to toilet paper

      • health: 2500 → 2000

    • staplestapler rework

      • now does splash damage alongside the splash stun

      • attack damage: 50 → 25

      • effect duration: 1s → 0.5s

      • cost: 120 → 140

    • sky sludge rework

      • now poisons enemies instead of slowing them down

      • attack damage: 60 → 30

      • poison damage: 15/s

      • poison duration: 3s

      • cost: 80 -> 100

    • barricade

      • 012: mending wall

        • healing: 50/s → 100/s

        • cost: 200 → 350

    • mouse trap

      • 022: teeth-chatterer

        • range increased

        • cost: 190 → 200

    • helium tank

      • 0: helium tank

        • cost: 50 → 30

      • 01: large helium tank

        • cost: 200 → 180

      • 02: hydrogen tank

        • cost: 50 → 40

      • 011: extra large helium tank

        • cost: 320 → 300

      • 012: high pressure tank

        • cost: 240 → 210

      • 021: hot air tank

        • cost: 260 → 310

      • 022: flammable gas tank

        • cost: 530 → 500

    • glue mat

      • 0: glue mat

        • glue capacity: 15 → 30

        • cost: 20 → 30

      • 01: superglue mat

        • glue capacity: 30 → 45

      • 02: glue plate

        • glue capacity: 60 → 90

        • cost: 80 → 100

      • 011: epoxy mat

        • glue capacity: 45 → 60

        • cost: 200 → 230

      • 021: hela dish

        • cost: 350 → 270

      • 022: glue tray

        • glue capacity: 240 → 270

    • tp thrower

      • 01: tp hurler

        • attack interval: 2s → 1.5s

        • cost: 30 → 40

      • 011: tp launcher

        • attack interval: 2s → 1s

        • cost: 40 → 80

      • 012: tp roller

        • cost: 100 → 90

    • toy factory

      • 01: vehicle factory

        • mini truck health: 50 → 100

        • cost: 110 → 150

      • 011: military factory

        • production interval: 15s → 10s

        • mini tank health: 200 → 300

        • cost: 280 → 440

fixes

  • slugshot now has the intended attack interval

  • specialist rocketeer no longer hits flying trashies on death

  • can no longer open the pause menu on unlock screens and victory screens

  • mr bloom shop unlock screen no longer appears when you have already unlocked it

  • power plant big wave background flash visual bug

  • game may have previously broken when loading a rocket science lab save that is in endless mode

  • unlock screen text was rotating off center when the unlocked unit name was too long

  • glue mat no longer instantly kills nuclear vroomba

and other mysterious things i have forgotten about..



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