additions
power plant now has its death battle
new special stage: silly
face off against 3 new exclusive enemies
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unlocked by beating disco gym death battle
new trashie variants
quicksand sandbox (glue mat 012)
damages enemies while slowing them down
tp-nado (tp thrower 022)
wraps toilet paper faster in a larger area
fan-zuka (lektrik fan 011)
blows stronger winds and stronger knockback
exponentiophone (bangophone 012)
soundwaves grow constantly and exponentially
cumulonimbus dust bunny (smog cloud 021)
has the health of a barricade
pile o' batteries (used battery 021)
explodes as it takes damage
changes
made flammable gas tank zeppelins sound cooler
mr bloom now changes his expression sometimes
increased highway spawn rates
disco gym death mode dance floor now activates slightly more often
death battles now have better xp and dorodango drop rates
tweaks to wave progression
flying enemies and specialist dismantleer appearances now less spread out in power plant
slight tweaks to rocket science lab to make early waves a little less overwhelming
slight tweaks to rocket vroomba appearances in scrapyard
sandbox tweaks
field repairs is now permanently turned on whether you have bought it or not
scrap button now gives 9999 scrap instead of 1000
button to clear everything now split into two buttons for clearing trashies and exterminators separately
gui open and close animations now faster
glue mat xp rates decreased
slight color changes to tp thrower variants for easier differentiation
boombox and jukebox projectiles now slightly more transparent
healthbars slightly optimized
balancing
specialist dismantleer rework
now deals damage equivalent to 33% of target max health with a minimum of 300 damage
titan exterminator
now immune to toilet paper
health: 2500 → 2000
staplestapler rework
now does splash damage alongside the splash stun
attack damage: 50 → 25
effect duration: 1s → 0.5s
cost: 120 → 140
sky sludge rework
now poisons enemies instead of slowing them down
attack damage: 60 → 30
poison damage: 15/s
poison duration: 3s
cost: 80 -> 100
barricade
012: mending wall
healing: 50/s → 100/s
cost: 200 → 350
mouse trap
022: teeth-chatterer
range increased
cost: 190 → 200
helium tank
0: helium tank
cost: 50 → 30
01: large helium tank
cost: 200 → 180
02: hydrogen tank
cost: 50 → 40
011: extra large helium tank
cost: 320 → 300
012: high pressure tank
cost: 240 → 210
021: hot air tank
cost: 260 → 310
022: flammable gas tank
cost: 530 → 500
glue mat
0: glue mat
glue capacity: 15 → 30
cost: 20 → 30
01: superglue mat
glue capacity: 30 → 45
02: glue plate
glue capacity: 60 → 90
cost: 80 → 100
011: epoxy mat
glue capacity: 45 → 60
cost: 200 → 230
021: hela dish
cost: 350 → 270
022: glue tray
glue capacity: 240 → 270
tp thrower
01: tp hurler
attack interval: 2s → 1.5s
cost: 30 → 40
011: tp launcher
attack interval: 2s → 1s
cost: 40 → 80
012: tp roller
cost: 100 → 90
toy factory
01: vehicle factory
mini truck health: 50 → 100
cost: 110 → 150
011: military factory
production interval: 15s → 10s
mini tank health: 200 → 300
cost: 280 → 440
fixes
slugshot now has the intended attack interval
specialist rocketeer no longer hits flying trashies on death
can no longer open the pause menu on unlock screens and victory screens
mr bloom shop unlock screen no longer appears when you have already unlocked it
power plant big wave background flash visual bug
game may have previously broken when loading a rocket science lab save that is in endless mode
unlock screen text was rotating off center when the unlocked unit name was too long
glue mat no longer instantly kills nuclear vroomba
and other mysterious things i have forgotten about..
















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