Additional things I could do.
Sync up the Lure bobbing with the players rod movement.
Sync up the Lure's animation so it initially sinks when it hits the water.
Add a splash animation as it hits the water.
Next up
Happy November everyone! I hope you all had a wonderful October! Mostly optimisation and reworks this month.
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Favourite #TeamShooter? I Would never! It's illegal to shoot people, never mind a whole team!!
myPOPGOES Mobile is out now on Android and iOS! 
Android: https://play.google.com/store/apps/details?id=com.clickteam.mypo…
A friend took granny out for the day so I was able to take part in today's Pokemon Wild Event.
Fricken caught a Galarian bird finally! Articuno in a Safari ball for guaranteed catch!
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Updating water, added some stuff to make things more visually pleasing. I think I need the tint back or maybe to try different blending. Kinda want to try a displacement map again instead of the directional movement? Need to find that again. (laptop gif)



























0 comments