Game
Tsalagi

2 years ago

Well look at you getting all fancy and improving yourself

Yeah, battling is functionally complete*


Testing from a regular map, you can encounter an enemy and get pulled into battle. There you go through your back-and-forth, try not to die, and come out victorious

Things that got implemented:
-Bonus power
-Defense (reduce damage by 1, 2 if you're lucky)
-Counterattack (much smaller window than Defense, but will turn attack back on enemy, melee only)
-Star Feathers (level up currency)
-Level up!!!

Some things that need obvious work:
-Real enemies, not stand-ins
-Special moves
-Item animations
-Animations for enemies
-Animations for the player and various followers
-Saving the scene when you go into battle and returning to it appropriately once victorious
-You Died scene

Odd bug:

-Enemy choice arrow does not spawn correctly when number of enemies left is an even number (if spawning into an even-number troupe, works fine). Functions fine with left and right, but spawn-in is incorrect

I think I'm going to take a short break from the battle maps. A bit of a quit while I'm ahead sort of thing. Except the next steps in improvement require actual enemies

But my new shiny project here is going to be the shopping. I had an idea I want to try out. Rather than doing strict buy and sell, which is normal and tedious, I have a mental sketch of a barter and trade system. So I'll box up the buy/sell system I already have, and see how this barter/trade method pans out. If it doesn't, well, I'll just unbox the buy/sell. If it does work, I think it will be pretty awesome because it might open up more opportunities to barter with more NPCs than straight "shopkeepers" and such. Or maybe "shopkeepers" will have a buy/sell option in addition to trade. We'll see



0 comments

Loading...

Next up

Did some more work trying to fix up whatever went wrong and...yeah, let's just cut to the end where it didn't work

Started a new project, made some changes, derped around a little, made this cute little guy

Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient

Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

Today's accomplishments include a rather smooth state machine, a functioning opening cutscene, and name input. It's not pretty, but there aren't any bugs

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house

Ah, yes, Grandpa and Grandma's old farmhouse, with a million rooms, basement full of mason jars, and the old '57 Chevy in the garage

I mean, not my Gramma and Grampa, but someone's, right?

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Working on battles. A little different than last time, aesthetically, but still the same basic idea