Game
Your Backrooms
3 years ago

Well, the conversion to UE5 was a success! This is great for two reasons:

1. I get all the latest and greatest features (such as the procedural walking system)

2. It has a wave function collapse plugin built in, so I don’t have to make the system myself!




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Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)

Chapter 1 has been getting a bit of a makeover lately! Credit to @TheCrowinator and @Jack-n-Coke for the remodel of the first floor

In the next update, you can expect to find loads of secrets and... lore????? >:)

Predator/prey AI concept

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

1/2

Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here are sounds of a room full of people coming from no where)

Bro just LOOK AT THIS LOAD TIME