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3 years ago

Well, the conversion to UE5 was a success! This is great for two reasons:

1. I get all the latest and greatest features (such as the procedural walking system)

2. It has a wave function collapse plugin built in, so I don’t have to make the system myself!




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In the next update, you can expect to find loads of secrets and... lore????? >:)

Yesterday, I did a "Try Not To Laugh" stream on my YouTube where every time I laughed, I added whatever my chat wanted into the game. So here it is. "Sugus"

Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)

Predator/prey AI concept

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

Bro just LOOK AT THIS LOAD TIME

Trophies are now implemented :)