Game
Your Backrooms
2 years ago

Well, the conversion to UE5 was a success! This is great for two reasons:

1. I get all the latest and greatest features (such as the procedural walking system)

2. It has a wave function collapse plugin built in, so I don’t have to make the system myself!




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2/2

Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here is one where the humming just stops altogether for a random period of time)

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

Trophies are now implemented :)

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

Just a regular development screenshot. Nothing to see here.

Yesterday, I did a "Try Not To Laugh" stream on my YouTube where every time I laughed, I added whatever my chat wanted into the game. So here it is. "Sugus"

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

Added proper window jumping and swearing when the Neighbor is in hunt mode

Bro just LOOK AT THIS LOAD TIME

Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.