Next up
37: Newest version released.
32: Sword slash decals, model changes, font changes, and
38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.
This week's Fan Art Friday celebrates Rayman! Accept the quest in your quest log to get started.
Beta 3.0 released, added Dodge, Wall jump, added Saving(Beta), Fixed the Ingame Options Menu, can't add a video sadly, my internet decided it's not gonna work for anything higher than 0.3kb today.
33: The return of the Martyr pistol, added weapon switching(Z), added aiming and a rangefinder(RMB), changed the 'sword' keybind to (F) and the 'dodge' keybind to (ALT).
34: New VFX, some model changes, a new enemy, gibs, new sword effects, finally got a radar working. Working on better level design, and now I need to improve performance, again... Oh and a cutscene camera for melee crits, melee is the only way to heal.


Frog Mascot from gamejolt, frog art character from main art panel in: https://gamejolt.com/discover
i try to do my best effort at make it a little equal!
A bit trippy and confusing to look at, but I think the material works well.










0 comments