Next up
Implemented a new glide mechanic that is akin to the Paraglider in Zelda Breath of the Wild. This will be an essential ability to the mini open-world gameplay I'm going for.
I get some funny results when removing the attack cooldown and combo limit XD
Created a toolbar button that toggles in-game visuals so that I can focus on gameplay and avoid getting distracted by art. Special thanks to https://twitter.com/MilkyEngineer/ for his custom editor button tutorial!
Congratulations to @thecatamites , Tommy Tone, and @garmentdistrict for winning The Nuovo Award at GDC 2024 with Anthology of the Killer!
You can play 9 "of the Killer" games RIGHT NOW at https://gamejolt.com/@garmentdistrict/games
Working on a wallpaper/banner/poster for my game to use on my Steam page, marketing and Game Convention. Thanks to https://twitter.com/Pluvias_/ for drawing the poster for me!
Our Intergalactic Party was out of this world!
This video is the next best thing to having been there.
Been working on an area transition system for when you move between different areas of the game
Finally added a flying enemy that shoots projectiles! At first they were too fast which made it hard to dodge them but I think with this speed it's enough to be challenging but not be too difficult.
I think I did something wrong
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