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222
Game
Luminous Realms
1 year ago

Been feeling more drawn to the KH style level design, so I wanted to try something new and make a level that feels more like traditional Kingdom Hearts levels




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Implemented a new glide mechanic that is akin to the Paraglider in Zelda Breath of the Wild. This will be an essential ability to the mini open-world gameplay I'm going for.

I've finally launched the Steam page to Luminous Realms, you can now wishlist the game on Steam! https://store.steampowered.com/app/1949610/Luminous_Realms/

I get some funny results when removing the attack cooldown and combo limit XD

NEW TRAILER: Heat and Run launches into Early Access on Steam & Gamejolt on October 13, 2022.

🎯 4vs4 online shooter game.

✨ Heroes, abilities & block building.

❤️ Wishlist now: https://store.steampowered.com/app/1225790/

#trailertuesday #earlyaccess #gamedev

I think I did something wrong

We've added animation for a little side quest.

Created an Arena stage where you can battle waves of monsters to test out the WIP combat and see how many you can take down before you run out of HP.

Give it a try and tell me what you think 🔗⬇

https://discord.gg/aAcUcqa5jA

Created a toolbar button that toggles in-game visuals so that I can focus on gameplay and avoid getting distracted by art. Special thanks to https://twitter.com/MilkyEngineer/ for his custom editor button tutorial!

Boss battle on mobile device (prototype)

So far this is only a test, in the future it will be finalized.

Been working on an area transition system for when you move between different areas of the game