2 months ago

Art piece for commissioned music, going up tomorrow! very cool. very ensconce.

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Devday 14: When do you know a game is ready to ship? Picture the Titanic. Great ship. Then, do the opposite of what that did, and you should be good. #Devruary uwu




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'Take' - A quick try at sharper lines, trying to get a sense of depth perception. A little wonky but its more of a drawing excercise anywho.

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By far the most useful tool in all of my experience while developing Games? Documentation. #Devruary

What scares me most about releasing a game? Probably the fear of nobody enjoying it. Cliche I know, but I feel like it would be a shame for all that progress to go unplayed, even if it was a small platformer game. #Devruary

Its ma D&D character, I've never tried this style of art before, and yet, i'm realllly happy with how it came out. :D (Kobold boyo)

Caine redesign

'angy'

I have to figure out how im going to share my dev progress here. I'm thinking maybe posts with early game footage, currently working on movement mechanics #Devruary

My favorite mechanic is going to be the fight mechanic. I'm going to try to do movement via ASWD but your attack is using the mouse to slash with your sword via cursor tracking. In addition there will be combos you can do with the mouse. #Devruary

'So what have you been up to?'

I been busy, slow and steady stuff. But check it! :

This is the first footage recorded for my game, almost done getting movement down. Then? Portals.

She loves everything

#mascot ๐“ขึดเป‹๐ŸŒทอ™ึ’๐“ขึดเป‹๐ŸŒทอ™ึ’๐“ขึดเป‹๐ŸŒทอ™ึ’

'Time' - I believe this is what they call 'vent art'

Time management has never been easy. Always feels like I should be doing something. Makes it hard even to sit around doing nothing. Lately I've been leaving my phone next to the charger; it helps.