1 month ago

Art piece for commissioned music, going up tomorrow! very cool. very ensconce.

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Devday 14: When do you know a game is ready to ship? Picture the Titanic. Great ship. Then, do the opposite of what that did, and you should be good. #Devruary uwu




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'HotnCold' I tried just using random brushes with random colors. then i put steak on pizza. Yep.

Also, how to avoid burnout? Play cool games.

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Seriously though, taking a step back to play other works gets my creative juices flowing again.

#Devruary

'Time' - I believe this is what they call 'vent art'

Time management has never been easy. Always feels like I should be doing something. Makes it hard even to sit around doing nothing. Lately I've been leaving my phone next to the charger; it helps.

Its ma D&D character, I've never tried this style of art before, and yet, i'm realllly happy with how it came out. :D (Kobold boyo)

Something that I was commissioned to draw last year.

#fnaf #fivenightsatfreddys #vanny #art #digitalart #fnaf

I had to like, unlearn how to draw fluently. The crooked lines is a charming look though. #OFF #UNDERTALE ...this will probably be my last OFF post.

'angy'

I have to figure out how im going to share my dev progress here. I'm thinking maybe posts with early game footage, currently working on movement mechanics #Devruary

'So what have you been up to?'

I been busy, slow and steady stuff. But check it! :

This is the first footage recorded for my game, almost done getting movement down. Then? Portals.

'Take' - A quick try at sharper lines, trying to get a sense of depth perception. A little wonky but its more of a drawing excercise anywho.

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By far the most useful tool in all of my experience while developing Games? Documentation. #Devruary