
Next up
'Take' - A quick try at sharper lines, trying to get a sense of depth perception. A little wonky but its more of a drawing excercise anywho.
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By far the most useful tool in all of my experience while developing Games? Documentation. #Devruary
'Time' - I believe this is what they call 'vent art'
Time management has never been easy. Always feels like I should be doing something. Makes it hard even to sit around doing nothing. Lately I've been leaving my phone next to the charger; it helps.
What scares me most about releasing a game? Probably the fear of nobody enjoying it. Cliche I know, but I feel like it would be a shame for all that progress to go unplayed, even if it was a small platformer game. #Devruary
New art drop. I've been using Krita lately. Also this is for the main character of a game i am now working on/programming. It's gonna be so epic. 2026 is about to be a character arc I can feel it.
Art piece for commissioned music, going up tomorrow! very cool. very ensconce.
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Devday 14: When do you know a game is ready to ship? Picture the Titanic. Great ship. Then, do the opposite of what that did, and you should be good. #Devruary uwu
Peaches!
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Favorite part of Game Dev-ing is probably Storyboarding. Imagination is my strong suit, and daydreaming is my curse. It's a lot easier to make something in your head sure... but it's always worth it to see it made real. #Devruary













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