2 years ago

What sounds more interesting for a top-down intricate Halo game? Looking for some feedback as these were some directions i've been thinking my game could go in; (READ ARTICLE)


(Pick a letter and post it in the comments along with your number. Other suggestions would be great!)

A: Open world

B: Point A to point B Halo 1 - 5 style

*1: ODST style

*2: A colony far off came in contact with the Covvies around the same time as UNSC

*3: The battle of Harvest (one of the first huge battles against the covenant)

*4: A battle that happened on a different side of Reach

*5: Purely fighting to survive somewhere

Additional information:

You would be a marine or some other soldier that is not a spartan (looking for a different experience)

  10 votes Voting finished



9 comments

Loading...

Next up

Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/

Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D

This is Vortex, a very wip local multiplayer game.

The main focus is to be a mayhem kind of game, with easy outplay and strategy options.

I got this idea after some discussion with a friend and evolved it a little more (Read article)

I love all the sticker placements everyone does on the plushies❤️. How do we feel about decorating this cute little master chubby chief with stickers? 😁 #csc

Finished a birthday present today 🙏 I can't believe how cute he turned out!. What do you think? 😁

#crochet #masterchief

Rate (not good at pixel art)

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

NEW Make! Halo Crystal Data Disk (Large)

3D printed, spray and hand painted. It is internally powered and lit. The clear center is PETG sheets cut and hand etched with an engraver. It is two halves held closed by magnets.

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)