2 years ago

What sounds more interesting for a top-down intricate Halo game? Looking for some feedback as these were some directions i've been thinking my game could go in; (READ ARTICLE)


(Pick a letter and post it in the comments along with your number. Other suggestions would be great!)

A: Open world

B: Point A to point B Halo 1 - 5 style

*1: ODST style

*2: A colony far off came in contact with the Covvies around the same time as UNSC

*3: The battle of Harvest (one of the first huge battles against the covenant)

*4: A battle that happened on a different side of Reach

*5: Purely fighting to survive somewhere

Additional information:

You would be a marine or some other soldier that is not a spartan (looking for a different experience)

  10 votes Voting finished



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A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)