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Somewhen
1 year ago

When I set out to make a Dark Cloud-like, I meant it.

There's still a lot of work to do, but what I've got so far works and it works well.




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I will be attempting to convert all of my new poses into ones with smoother, subtle subpixel animation. I might even slow them down from this a bit further too. I'm really new to subpixel animation, but I think I'm starting to understand the basics.

Gettin' myself a whole new debug room! ;)

One of these days, I'll remember to post on the game's page rather than just my profile... Anywho, a Final Fantasy X-inspired wailing can be heard when defeating enemies--the bit after the initial skull explosion.

NEW TRAILER: Heat and Run launches into Early Access on Steam & Gamejolt on October 13, 2022.

🎯 4vs4 online shooter game.

✨ Heroes, abilities & block building.

❤️ Wishlist now: https://store.steampowered.com/app/1225790/

#trailertuesday #earlyaccess #gamedev

Uh-oh... someone's thinking of a card minigame again...

Boss battle on mobile device (prototype)

So far this is only a test, in the future it will be finalized.

Time will march on without you, even in battle. Use the global buffs characters get from certain times of the day to your advantage. It would be dangerous to go some places during specific times of the day so plan accordingly.

You can summon townsfolk from the towns you build to aid in the fight! It's a little costly though... #screenshotsaturday #rpgmaker #madeinrpgmaker #gamdev #indiedev #somewhen

We've added animation for a little side quest.

OK, sorry for being EXTREMELY annoying today, I promise this the last thing for today! Most stages will have randomized encounters done THIS way. Which one of those chests are mimics anyway...?