5 years ago

When you play 2D platformers, do you prefer to have your momentum carried in the air, or do you prefer having full control while airborne? (asking for a project)


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You guys have waited long enough, so, after 2 weeks, it's post #6, where I will be revealing this mysterious bottle of A1 sauce. While it's not in the current build of the game, it will be in the full demo. As for what it is..... take a guess.

Good news, I've decided to stop being dead long enough to put something together! I'll see you tomorrow (or I guess technically today, since in my timezone, I'm posting after 12(I'm very tired))

After 2 straight days of work, I finally got door collision working! This took way too long, and I want to lay down.

FUNDRAISER LIVESTREAM #SaveJim

I've been working on a new project that is heavily inspired by the 2D Metroid games. This is just a few aspects of the current build I have. What do you think?

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Today, I'd like to show off my new sprite for plotron, the plot device. I decided to expand on the 3D effect of the propeller by adding shading. I was also thinking of adding shading to the main sphere too, but it didn't look great, so I ditched it.

I was just working on making a clinging enemy, and as soon as I saw this, I knew I had to share it.

Shop Crush is a hybrid visual novel, where you connect with customers, learn their characters, and untangle the dark, Literal Illusion puzzles about them.

The game's playtest has begun. We're celebrating with a quest!

Learn more: https://bit.ly/ShopCrushGJ

Project Savior 0.3.0 is finally nearing release! See article for details!