Game
Zelda-like Bosses

1 year ago

While most bosses were already finished by the time I published Zelda-like Bosses, I made a late addition to Beartrap's fight. He can now do an attack where his hands and head have an eye and you have to hit the true one.




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I made an intro animation for Zelda-like Bosses today. I honestly thought it was going to take weeks, but I did it all this morning. At this point, Zelda-like Bosses is almost done!

More plants, more levels, more fun! This update is a smaller content drop before I finish off PvZ Infected's first world, and may be the last one for the year because of the number of songs and levels I need to make as well as the addition of a boss.

PvZ Infected's Level Data Documentation has been updated for version 2.0.3, including the new plants, levels, and changes to prebuilt seed packet decks. In the meantime, Enjoy some silly PvZ Infected Spikeweed sketches!

A pre-release build of Zelda-like Bosses is being released tomorrow. It contains most of the game, with most of the secrets removed. I hope you enjoy and fill out the form when the build is out!

Update on the top-down Doom game I was working on before: enemy variations from different games are included. The video demonstrates both the classic Pain Elemental and its Doom 64 counterpart in action (as well as their Lost Soul variations)

I have decided to completely redo PvZ Infected from the ground up, as the older version was both buggy and annoying to add new plants, enemies, and levels. Just today, I have set myself up to make it much easier for me to expand the game.

Just began implementing a new system for bosses. To unlock each row, you will have to defeat all of the bosses of the previous row (middle requires top, bottom requires middle)

PVZ INFECTED TOMORROW

Antivirus has officially released! I hope you download the full version and enjoy! Many additional modifications were done that I did not list in my last post, including: