Next up
Worked on improving the UI, and improved some other stuff, also released the Movement Alpha
Made better gun models, improved the HUD, and started work on a dismemberment system, and started experimenting with getting different systems to create different impacts.
A bit trippy and confusing to look at, but I think the material works well.
Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!
This is your chance to win $5,000 USD! 💸
Art is your weapon. Garen is your champion.
Enter here: https://bit.ly/FirstStand
(We've included Garen variants for inspo!)
37: Newest version released.
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...
Beta 04 released.
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.











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