Next up
37: Newest version released.
35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.
Beta 04 released.
Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!
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Art is your weapon. Garen is your champion.
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(We've included Garen variants for inspo!)
Worked on improving the UI, and improved some other stuff, also released the Movement Alpha
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Play the demo & wishlist now: https://bit.ly/AetherAndIron
Made better gun models, improved the HUD, and started work on a dismemberment system, and started experimenting with getting different systems to create different impacts.
38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
A bit trippy and confusing to look at, but I think the material works well.











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