Next up
Made better gun models, improved the HUD, and started work on a dismemberment system, and started experimenting with getting different systems to create different impacts.
Current progess on this thing, don't know what else to say, you can move around and shoot, and there's a win condition.
38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.
Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!
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Art is your weapon. Garen is your champion.
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(We've included Garen variants for inspo!)
35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.
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Beta 04 released.
Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
A bit trippy and confusing to look at, but I think the material works well.











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