Why are headshots so satisfying?
It’s the perfect balance between risk and reward.
But be careful—in Lobo, a missed shot means trouble. The noise and enemy reactions will alert nearby foes! 🎯🔫
Next up
Quickly testing my comic shader in real time for Lobo! Using custom depth passes, I can selectively colorize specific meshes.
Having fun debugging bullet impacts to dynamically change VFX and SFX based on the surface. 🎯💥
Turn on 🔊
Excited to share progress on a comic-style shader for the Dynamic Comic Strip System in my game, Lobo! Storytelling with a unique visual twist.
Announcing the Lost In Isolation FNaF Game Jam
The GameJam Starts Friday (submit games below)
https://gamejolt.com/c/fnaf/plenty_s_fnaf_jam
Join The Discord For Updates
Hosted by @PlentyXD
Help from @hunterallen_ and me
Art by @Funkilicous and Yellw.00f
Breaking down the AI for the enemy in Lobo, revealing how to fake smart and complex behaviors. 🎮🤖
Let's take another look at the next big update for The Bunny Graveyard! Featuring the one and only, Boxers.
Level design is tough, especially in open environments. To manage player movement and define distinct areas, I used PCG to create a forest wall in my game Lobo. 🌲 #GameDev #LevelDesign #UE5 #IndieDev
Turning limitations into features, part 2!
Check out the latest improvements to my Dynamic Comic Strip for storytelling in Lobo. I've enhanced the aesthetics with a new shader and added introductory animations and dynamic text for comic blurbs.
NEW TRAILER: Heat and Run launches into Early Access on Steam & Gamejolt on October 13, 2022.
🎯 4vs4 online shooter game.
✨ Heroes, abilities & block building.
❤️ Wishlist now: https://store.steampowered.com/app/1225790/
In Lobo, enemies share core behaviors, but each class has its own unique traits and tactics. 🐺⚔️
This video showcases some of the fundamental shared behaviors.
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