1 year ago

WOOP! Got it all working

Maybe one small bug? That bush shouldn't keep wiggling...


Unfortunately it's using the Tween System, so it gets paused when culled, then finishes after being unculled again. I don't think I can fix that unless I take out the Tween. Unless I can set it's end value manually when unculled?

Anyway, I'm done for now! Time to write up last months progress post!



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Added more underwater stuff. They aren't too visible. Some of them look a little weird though, I dunno maybe I need to mix the up instead of having single ones.

Quick and dirty Quest system and UI. No idea how to do strike through text so I just added [DONE] to the completed tasks.

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Updating water, added some stuff to make things more visually pleasing. I think I need the tint back or maybe to try different blending. Kinda want to try a displacement map again instead of the directional movement? Need to find that again. (laptop gif)

Mob locks work! Activating the Beacon locks the gate and spawns mobs, killing them all grants a reward and unlocks it letting you out again!

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Adding a key system for Gates and stuff (on top of the existing Button system which is now over-rided by keys) I can also have other conditions like a specific number of enemies need to be killed before they open.

Need to fix the collision detection.