1 year ago

WOOP! Got it all working

Maybe one small bug? That bush shouldn't keep wiggling...


Unfortunately it's using the Tween System, so it gets paused when culled, then finishes after being unculled again. I don't think I can fix that unless I take out the Tween. Unless I can set it's end value manually when unculled?

Anyway, I'm done for now! Time to write up last months progress post!



3 comments

Loading...

Next up

Charged Sticker Appreciation Post for September! Thank you all so much for your support, it means the world to me!

Oh wow, we got a 3 way tie for first place!

I hope you all are doing well and have an amazing GObtober!

There we go! Features now effect which floor layout parts are used! This was already the case for floors with only one feature, but since I added the multipart Ruins all parts were the same (aka all with water around them).

NooooooOooOoOoo the army of rotten eggs grows

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

#gjbroadcast

Failed to get the meteorite needed for mega evolution, but i got a shiny at least.

Wasted a bunch of remote raid passes

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Still like 200 cards i need so i did another 10 pull and got nothing fancy that I didnt already have

Anyone else suddenly craving cheese pizza???

Testing out some shaders for lava tiles.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Re-worked the wall code for Caves and Ruins so I can have both tilesets at once, and made it so walls can't generate over the Teleporter/Stairs. Now I just need to figure out how best to stop areas getting blocked off (since you can only mine ore walls)