
words cannot explain how difficult it was to get these damn switches to work. everything that could go wrong, did go wrong. but, several hours later, i got it to work!!!!
Next up
DEV LOG 1/14/25
i lied, the ladder was easy to model
you can now turn around! there will be a few very vital tasks that must be performed on the wall behind you, but of course this does require turning your back on any possible threats...
the breaker panel is your friend (all textures/materials are VERY WIP and unfinished)
DEV LOG 1/28/25
wires are such a pain to model
my whole philosophy with the "office" is: how can i make the player feel claustrophobic AND exposed at the same time? the answer to this is: lots and lots of clutter
i also fixed the visual distortion caused by the panorama filter, it looks way better now
DEV LOG 1/19/25
DEVLOG 1/16/25
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