Next up
Started work on the new locations a few days ago, this update is going to take forever...
COMMENTS OF ANY KIND OF BEGGING WILL BE REMOVED. I EXPECT MATURE FEEDBACK, QUESTIONS, OR CONCERNS AND NOT LAZY BEGGARS.
"It's just a few tripmines! How bad could this be?"
This game will have a very big map, compared to previous titles.
Along with many puzzles and enemies...Even an amazing Story and Plotline too!
Granny's entire family will be present, Each enemy serves as a different threat for different parts of the game.
FOLIAGE
"Through ghostly halls and trains I'll ride... Nature reclaiming what's left behind."
Development Log Update:
- Working on Final Events & fixing last bugs with Gameplay
- Items SPARKLE
- Ending scene in development - Next is Enemy AI, Trophies, and more.
Work in Progress.
What's new in this devlog?
- I added some foliage around the lab after the cyro-sleep
- I added some other things in game no one would notice in a photo.
- Right now i'm working on the story's progression and fixing the ambient changes..
~W.I.P.~
One of the first Enemy Tests for the game. Since there will be a lot of chases I wanted to get a head start on the ai. It's pretty neat and a lot better than the ones before.
I plan to release a demo somewhere in the middle of next month.
To record my progress:
- I have a vast majority of the game done + all puzzles completed
- I have all soundtrack and material required
- I am planning on achievements
- I am fixing a lot of bugs in a climax point of the game
- I am yet to make ai enemies.
When i said this game was going to take a little while to develop, I mean it.
It's going to be a blast!
Still, tons of errors and unfinished work remains. So please be patient, It will be worth it.
New progress with the game development:
- UI Transparency is now possible
- "Notes" can be found throughout the game
- Some new events made
- and some other fixes such as event triggers, explosions, and other weird issues.
This doesn't mean i am finished.
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