Next up
And now there's an information desk. See what active tasks you have and all the information you need about them, as well as a few stats relating to the ship and players.
Engage!
He died doing what he loved...Refilling the ship's oxygen supplies...
Views successfully wrangled in HTML5. Now to actually start implementing mechanics...
Implemented another event type. Only three more to go and the events are complete...
You can't see them and they can't see you until they're in your LOS. Step 1 in adding enemies to Wifinite Space is complete (Step 2 is everything else).
Play the #OperaGXGameJam version here: https://gamejolt.com/games/wifinitespace/637900
A prototype version of the mining mini-game. Each asteroid is uniquely procedurally generated and fully destructible (although you only need to mine the blue bits for material).
Rifles might be just a liiiittle OP...
So I've been creating an extended version of my #OperaGXGameJam entry (play it here: https://gamejolt.com/games/wifinitespace/637900) and...well, here's some procedurally generated asteroids you can mine for minerals...
A mock-up of a concept I'm toying around with in the back of my head.
0 comments