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3 years ago

Working on controller support for the engine... (It's hell)


I'm finally trying to tackle controller support for the engine. That being said it's going to take a while to get right. I want it to work like the key binder shit works but I'm not sure how I'm going to implement it yet. I just got my controller working so I can actually work on it so hopefully I'll get some progress done this week. To be honest I think my plan for the system is a little ambitus but I think I can pull it off. Also the other side project I've been showing off isn't dead! I've just been busy with work and the next Minigame Collection update. I've made more progress I'm not sure I've shared. (I'm not going to check) I "finished" the drops menu. I still want to add functionality to it but it's functional.



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Quick update

Happy (late) New Year!

Thought about that piece of concept art awhile back of the electrified ship.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

I forgot to show the new ship lighting...

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

The new enemy is implemented and rough design for the armory.

Snood

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

I'm tired... (Warning the audio is not what I would call balanced lmao)