
Working on sandbox type game, going pretty good, runs at 30 fps on base scratch.
Idea is that you make your world however you want, alpha release later tomorrow
Next up
My game has changed a lot.
It is made in my engine using scratch, a kids programming language.
Started tracing weapons for my game.
Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I started working on my turbowarp extension.
"Octagon Physics Engine"
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
Redoing my 3d scratch engine completely.
Yall probably thought I stopped working on this game like 2 weeks ago, well, you were so wrong lol. Multiplayer alpha will be available tomorrow, for few weeks, I'll even add voice chat.
Usual June's animator Mike Kersey has put a lot of thought into the way all of the characters in our game move! Here are some of his thoughts on how June fights in the game.
ah these dango cats are invading my 3d green mesh, they opps frfr!
posted in this section because it's actually advanced, and uses 3d extension (by me). more details in comments.
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