Game
Fragment
2 years ago

Working on the lighting, using a post processing volume, basic stuff..




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Targeting completed on interactables. Now to test on some enemies :)

Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.

Found this in the archive. ZELDA style targeting in Unreal Engine.

LOOK WHAT I'VE FOUND, is this the Master's Sword?

Updated version, will stick with this one for now..

Sample start screen..

Added a new health bar. Color and opacity will be the same as the player body color.

Weapon Play Test..

The Hero..

Adding an additional element to the current level. Once the player obtains his weapon, he travels through a portal, where he has to defend a computer console from being hacked...