Game
Fragment
2 years ago

Working on the lighting, using a post processing volume, basic stuff..




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Found this in the archive. ZELDA style targeting in Unreal Engine.

Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.

Simple splash screen...

Intro Video..I think the end of the sequence needs some tweaking.

LOOK WHAT I'VE FOUND, is this the Master's Sword?

The Warrior was re-designed.

Like, share, tell me what you think.

Updated version, will stick with this one for now..

Added a new health bar. Color and opacity will be the same as the player body color.

Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.

Targeting completed on interactables. Now to test on some enemies :)