Next up
Today I'm going to work on trying to compile my game to this mini device, the Thumby Color. So far, I only have a program deployed that blinks. Been delaying this for too long... it'll be a chunk of work to get it working.
My code is running on the Thumby Color 🥳
Wasn't too difficult after all. It's a little slow (7FPS), but that can be fixed.
Did you know that #raylib comes with an integrated mod music player? I for sure didn't until I stumbled over it. Besides that, this is a demo how I work on my game: start, compile, edit files, recompile. Super quick and simple!
Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!
Start the quest: http://gamejolt.com/#quest
Game Jolt has given out all of their free Steam keys!
Game is running at 20fps on the device, a good improvement from the 6fps I started at. I focused on the graphics rendering for start, but there are other areas that I want to look into next.
Happy Video Game Day! 🎮
Celebrate by completing our quests!
(They'll be in your quest log until September 19th.)
Cornering the NPC to hit him with a stick is a bit mean - he's obviously afraid of me doing that. I will improve their avoidance algorithm.
#swordtember - 12 - Fire. Not great, but something. Have to start somewhere...
@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!
Set sail to the shop and collect 'em all! https://gamejolt.com/#shop
Testing out spicing up the combat.
Attacks need to be timed now and can fail (or crit). For NPC attacks, I want to add something similar.
Do you think this is going to work?
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