1 year ago

After lots of back and forth, I managed to optimize my tree rendering code so that it runs with >30fps on device.




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Some trees for my game in #blender

My brower-playable demo of 8-bitBot is now available on itch: https://zet23t.itch.io/8-bitbot - it is an easy to pick-up cozy programming puzzle game!

#puzzlegame #cozygame

UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD

Did you miss out on any of the games we highlighted from Steam Next Fest? They're all listed in the article. Check out their demos before Next Fest ends!

Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.

#gamedev

Rudolph Richardson!

(From Ghost Eyes)

Triggering attack animations. It's still missing so much though 🥲

Working slowly towards something that could be working. Just didn't feel well the recent days and lost a lot of free time I had :(

#raylib

Join a mercenary team: high-risk, low-benefit positions available!

Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.

Wishlist the game now: https://bit.ly/AustraliaDidItSteam

Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.