7 days ago

After lots of back and forth, I managed to optimize my tree rendering code so that it runs with >30fps on device.




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Today I'm going to work on trying to compile my game to this mini device, the Thumby Color. So far, I only have a program deployed that blinks. Been delaying this for too long... it'll be a chunk of work to get it working.

My code is running on the Thumby Color 🥳

Wasn't too difficult after all. It's a little slow (7FPS), but that can be fixed.

Did you know that #raylib comes with an integrated mod music player? I for sure didn't until I stumbled over it. Besides that, this is a demo how I work on my game: start, compile, edit files, recompile. Super quick and simple!

Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!

Start the quest: http://gamejolt.com/#quest

Game Jolt has given out all of their free Steam keys!

Game is running at 20fps on the device, a good improvement from the 6fps I started at. I focused on the graphics rendering for start, but there are other areas that I want to look into next.

#pixelart #gamedev #optimization

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

Cornering the NPC to hit him with a stick is a bit mean - he's obviously afraid of me doing that. I will improve their avoidance algorithm.

#swordtember - 12 - Fire. Not great, but something. Have to start somewhere...

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

Testing out spicing up the combat.

Attacks need to be timed now and can fail (or crit). For NPC attacks, I want to add something similar.

Do you think this is going to work?