1 year ago

After lots of back and forth, I managed to optimize my tree rendering code so that it runs with >30fps on device.




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Yesterday I ported my WIP game to the browser! It's now runable on 3 platforms: Windows desktop, browser and the Thumby Color.

Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.

#swordtember - 12 - Fire. Not great, but something. Have to start somewhere...

This week's Fan Art Friday celebrates Yooka-Replaylee! Accept the quest in your quest log to get started.

Game is running at 20fps on the device, a good improvement from the 6fps I started at. I focused on the graphics rendering for start, but there are other areas that I want to look into next.

#pixelart #gamedev #optimization

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Triggering attack animations. It's still missing so much though 🥲

I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.

Welcome @pracystudios to Game Jolt!

They're the developers behind Nocturne, a Rhythm RPG inspired by Chrono Trigger and Undertale, where every enemy has a unique song, which you defeat by playing notes Guitar Hero style.

Did you know that #raylib comes with an integrated mod music player? I for sure didn't until I stumbled over it. Besides that, this is a demo how I work on my game: start, compile, edit files, recompile. Super quick and simple!