1 year ago

After lots of back and forth, I managed to optimize my tree rendering code so that it runs with >30fps on device.




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Some trees for my game in #blender

Working slowly towards something that could be working. Just didn't feel well the recent days and lost a lot of free time I had :(

#raylib

Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.

#gamedev

We're about halfway through #Joltober, and here is some of the great art we've seen so far!

Artists are tagged in the article. Be sure to like their original posts!

Explore the tags to see even more great art!

I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.

@NEOWIZ_QUEST 's NARRATIVE JAM has begun!

Create an original narrative / story game in 10 days for a chance to win cash! 

Join the game jam: https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests

#gjbroadcast

Yesterday I ported my WIP game to the browser! It's now runable on 3 platforms: Windows desktop, browser and the Thumby Color.

Triggering attack animations. It's still missing so much though 🥲

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Did you know that #raylib comes with an integrated mod music player? I for sure didn't until I stumbled over it. Besides that, this is a demo how I work on my game: start, compile, edit files, recompile. Super quick and simple!