
Wow! π€ππ
I'm just impressed with how quickly the audience in this community began to grow. More than 2k appeared in 1 month. new members, it is so inspiring for the development of the community and the support of the authors!
βββ gamejolt.com/c/Unity-pwc8kp
Next up
#LeafPhysics #Unity #Custom #Physics
According to the developer, the system uses the DrawMeshInstanced API and the Burst compiler, which provides more optimized and improved performance.
Github links in my blog unity: t.me/unity3den/125
Raise your fins for Steamβs Animal Fest! π¦
During the next weeks, you can play our demo and join the celebration, then we're sailing straight into Cozy Quest for even more whimsical adventures! β¨
Ten days of animals, fun and surprises await! π
π Powerful visual script editor. Create high-level flows in a professional node-based editor. Use your own custom nodes.
π https://t.me/unity3den/486
π #Tool #Scripting #Editor #Node #DialogTrees #Behaviours #AI #VisualScripting #AssetStore
Game Jolt's Narrative Jam is over and I've completed a game that I'm pretty proud of! 
I made the game in 10 days, so it's a little rough around the edges but you can play it here: https://gamejolt.com/games/brakepoint/1029076
For me, it was a discovery today that in Unity 2020. When you press F again, you can do closer and further. Previously, we had only one choice and then it worked either close or far away... #unitytips #MadeWithUnity #Unity
Working on characters for dialogues
We've been working hard on making ghosts for our game Usual June! We're so excited we can finally introduce Frankie to everyone. She's so cool! π»
To learn more about her, and Usual June, check it out on Steam: https://store.steampowered.com/app/2702430/Usual_June/
It was 3 years of development, the notebook is empty...













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