Next up
I've been hard at work on level design sketches the past couple weeks. Maybe I'll post some soon so you all can peek at my process! Stay tuned :)
I'm working on cutscene features like smooth camera movements. Enjoy a snippet of this prototype tutorial!
Unlike any indie game I've done before, I have this goal with Insectile that the maps should feel "cute" even when zoomed out. At some point, I'd love to do a time lapse of me building one of these rooms :)
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
There's a Mario 64 interview where the developers claimed they wanted the avatar to feel like a little hamster scurrying around. Given Insectile's unique scale, I'm trying to capture that same cute and frantic feeling... just with puzzle blocks, too :)
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I tried my hardest to make even Insectile's button prompts cute. Did it work?
Ooooh I'm so excited. I'm starting to get a lot of rooms for the demo finalized. Sadly, it's too spoiler-y to post full level designs, so all I can share are these super zoomed out and incomprehensible shots of the Godot editor. Sorry :(
Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondee’s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!
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