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It's nearly 6am, I gotta sleep "I don't think so" - OneShortEye and Summoning Salt urghhh
Ok, this version works without physics. I had to scrounge up some old bullet code from a platformer project I have.
It's nowhere near as accurate, and entirely random bounce angle when colliding with something. But it works and use like 15 lines of code?
DING!
Joltober is here! Today's prompt is Spider! Each day in October, you’ll get a new prompt and a new quest at 12 pm Eastern! Go to your quest log to find the quest! It'll expire tomorrow at 9 am PT / 12 pm ET.
OMGOSH! Shiny Shadow Beldum!
I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask
OH! Different way of doing it.
11 lines of code, no randomness needed to stop them bouncing forever up and down!
This still means individual objects for the balls and bouncers, but no physics engine definitely means this is possible for minigames!
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