OK. I released another hotfix to the Beta version, since the previous hotfix had the wrong info, resulting in the game not starting up by nwjs. The revision puts the right info in.
Apologies for the inconvinience.
OK. I released another hotfix to the Beta version, since the previous hotfix had the wrong info, resulting in the game not starting up by nwjs. The revision puts the right info in.
Apologies for the inconvinience.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
A small teaser for the next tech test.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Waz zis? An overhauled map? Yes. Coming soon.
Who did this?
Overhauls on the way.
Enjoy a nice dish, get a nice buff. What's not to like?
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
Taking the wraps off. For real this time.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
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