OK. I released another hotfix to the Beta version, since the previous hotfix had the wrong info, resulting in the game not starting up by nwjs. The revision puts the right info in.
Apologies for the inconvinience.
OK. I released another hotfix to the Beta version, since the previous hotfix had the wrong info, resulting in the game not starting up by nwjs. The revision puts the right info in.
Apologies for the inconvinience.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Taking the wraps off. For real this time.
Something something... Stuff that I worked on.
Waz zis? An overhauled map? Yes. Coming soon.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
An updated title screen.
A small teaser for the next tech test.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
Jump List returns in the next update.
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