1 month ago

You've been Weezered




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Devlog 4: Too many changes to write here.

Got bored one day so I 3D modeled a bunch of parts so I could make lots of the different Eva units

Devlog 7: Some death explosion changes for the enemy, and a new enemy type, the Bombardier. Changed the pickups to be closer to the ground and fixed a problem with them spawning too small on an enemy death.

Devlog 2: Added some game feel, and a basic enemy AI, also a basic map, and some GUI elements for the guns.

Devlog 3: Added recoil to the weapons

Devlog 5: The healthbar now changes colour, I added randomly spawning pickups for health and shield, and a new enemy type that currently just follows you around, still working on it's melee code, changed the arena a slight bit too.

Devlog 6: Didn't get much done, was too busy doing other things, but I did make the enemy health bar more like the players, pickups only get used if your health is below 100 or shield's below 50, also made the map look a bit better.

Devlog 1: Movement and Weapon

Devlog 8: WIP Pause menu and Sound Sliders, after following a tutorial, getting introduced to the game dev classic of "Why no work?" with every. single. function... It finally works... Now for the rest of the Options menu...