

Got bored one day so I 3D modeled a bunch of parts so I could make lots of the different Eva units
Next up
Devlog 7: Some death explosion changes for the enemy, and a new enemy type, the Bombardier. Changed the pickups to be closer to the ground and fixed a problem with them spawning too small on an enemy death.
Devlog 4: Too many changes to write here.
Devlog 1: Movement and Weapon
Kick. Smash. Repeat. Enemies go flying—and so does everything else! Using Chaos Destruction + Physics in Unreal Engine for over-the-top, satisfying combat moments. So unrealistic… and SO fun. 😎
Devlog 2: Added some game feel, and a basic enemy AI, also a basic map, and some GUI elements for the guns.
Mia | Environmental Contact | Work In Progress
Devlog 3: Added recoil to the weapons
A little practice with graphic design and also some stuff I was daydreaming about lol I even wrote stuff explaining these concepts (Read Article)
Some random mech thing because I'm bored.
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