Howdy! I'm Belenasaurus.

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I like... doing stuff or something, I don't know. Majority of the times, this stuff includes computer work, so yeah...

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For day 1170 of coding, I have started working on an alternate means on collisions until I figure out more on how to better utilize "place_meeting()" with moving objects

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This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.

Epic

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For day 1111 of coding, I made a object that will be flying with a placeholder sprite. Clearly, I need to adjust for speed and depth correction

more updated items (16x16px per item)

hoping to release these soon

palette for the right side is town20