Another trap I made in #Blender inspired by Bandit Trap and @poyribn 's comment and sketch!

The "Un-Welcome" mat

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In Lobo, I use foreshadowing to keep the gameplay rhythm going. A quiet moment, a fallen hunter, and a new weapon you can equip but not use yet, just enough to tease what’s coming next.

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20 Second Trailer Challenge

No dialogue. No captions. Just pure game energy.

#trailertuesday #indie

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Tried turning MetaHumans into anime inspired characters while keeping Control Rig, Live Link, and GASP fully working.
Inspired by Breath of the Wild, Guilty Gear, and Studio Ghibli.
A fun mix of tech, design and art. 🎨

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Oopsie!