A young indie developer, though inexperienced, but I'm trying to reach new heights.

One more trip into space to visit the interactive credits.

Pew pew!

And on that note, I'm planning to hold a private beta-test soon. Stay tuned for more news on that front!

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Hey Guys. Today some of our new implementation. MineGame interaction. Here we are using it at fuses.

The idea is simple.

Whenever you make a mistake, the progress you've made in fixing the fuse will decrease!
Do you think this got interesting?

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