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It’s always fun turning loved ones into game characters! This time, I used my brother as the reference for Cristian the Taverner—one of the warm (and slightly grumpy) faces you’ll meet at the local inn.
More characters coming soon!!

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In Lobo, enemies share core behaviors, but each class has its own unique traits and tactics. 🐺⚔️

This video showcases some of the fundamental shared behaviors.

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Level design is tough, especially in open environments. To manage player movement and define distinct areas, I used PCG to create a forest wall in my game Lobo. 🌲 #GameDev #LevelDesign #UE5 #IndieDev

An alien diplomat wants to introduce itself to Earthlings.

Send them our message of good will by liking this post. If you do, it'll give you coins and stickers!

You have until the quest "A Transmission From Beyond the Stars" expires to like this post.

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I can’t believe I've already made 60 devlogs! 🎉
Check out the latest one to dive into Lobo's development journey.

https://youtu.be/csKeaYEGOCU

Devlog 60 - Combat Updates, Level Blockout and many news in Lobo
Hi everyone! Welcome to a new devlog!If you are new here, my name is Dani Marti, and I'm developing an action-adventure game inspired by The Last of Us and D...
https://www.youtube.com/watch?v=csKeaYEGOCU

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