weekend_showcase in 2D Games



This game could make you stressful after playing couple stages.
Therefore I've constructed bonus stages in which player could shoot or slash boxes as much as they want to release the tension.
Here are some shots from those stages:
Maybe this will help...



Time for a little something different!
Here's an earlier boss that I've never shown off here before. In case you can't tell, she's VERY hard and I've died to her many times.
I've done some re-balancing work lately, but it's still not going to be easy.








Bird Bunch is done so I'm back to updating this game. Here are some shots showing new enemies:






It's time to heal up during the break between combats!
#twilightwars #indiegames #gamedev #turnbased #dungeoncrawler







After Updating the movement I'm worried players might be able to finish levels too quickly.
PR: Espero que os nÃveis não sejam tão fáceis(É uma boa tradução?)



I'm updating this game adding features which didn't make it into the game before. Here are some shots showing new stuffs:
Here's Tuhrahkkkii's 3rd and final ranged weapon: The Sawblade Boomerang!
It's tricky to use, but if you space it right it can do tons of damage to large enemies like K'raask here.
It also works well with Splinter Shot to split in 3 after hitting a wall.



I'm making a game for Indirect Control Jam featuring birds, here are some shots from the game: