All Posts in 3D-2D games

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Is a fully-interactive tutorial necessary for the beta build-out or are the in-game hints enough for this stage in the games development? I plan to implement a fully interactive tutorial eventually but that may not be very important for now...

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I added an animation and sound effect when the player collects the heal-up drop. In the lore, this flower is going to be Hensen's favorite food which is why the sound effect is a crunch like he's bitten into something.

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The new heal-up drop in Hensen Hopper. May not be a cameo of something in one of my earlier games like I may or may not have directly stated I was going to make it in a post I made the other day.

Like I promised,the 1st walkthrough video from Crash Bandicoot Havoc(Demo) is uploaded on my YT channel,rest of the walkthrough will be Updated there: https://youtu.be/wDvZIccRNGk?si=idvSr433hSdn7vyU

Link to the Demo Version:

https://gamejolt.com/games/cbhavocdemov1/923554

https://youtu.be/wDvZIccRNGk?si=idvSr433hSdn7vyU
https://youtu.be/wDvZIccRNGk?si=idvSr433hSdn7vyU
https://youtu.be/wDvZIccRNGk?si=idvSr433hSdn7vyU
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Just some Hyperslice gameplay, hope you'll enjoy 😎

Wishlist on Steam 👇

https://s.team/a/2977820

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My newest Godot 3D games showcase is up on Youtube!

I also had the chance to ask questions to the Raffaele (PVKK), Thibaut (Wild Cosmos) and Mike (Buckshot Roulette) about their games.

I'm sure you'll find it interesting 😁 👇https://youtu.be/_VmrZay5ecQ

https://youtu.be/_VmrZay5ecQ
https://youtu.be/_VmrZay5ecQ
https://youtu.be/_VmrZay5ecQ

NEW DEMO IS RELEASED

https://gamejolt.com/games/cbhavocdemov1/923554

(Read the Article)

This is from the playable demo of Bionic Slammer, available on Windows and Webgl, a 2d-hd platformer/metroidvania in development since 2 years.

What should the in-universe item for the player's score be? I want there to be lore where Hensen collects something from every Yellow Jacket criminal he defeats and your score is how many he's gotten. I have some ideas but I'm open to suggestions as well!

It's kinda incredible how much simply changing the text font(s) will, by itself, complete the aesthetic of a game, especially in the menus.

I love TextMesh Pro so much!