All Posts in 3D-2D games
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Share your creations!
Is a fully-interactive tutorial necessary for the beta build-out or are the in-game hints enough for this stage in the games development? I plan to implement a fully interactive tutorial eventually but that may not be very important for now...
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I added an animation and sound effect when the player collects the heal-up drop. In the lore, this flower is going to be Hensen's favorite food which is why the sound effect is a crunch like he's bitten into something.
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The new heal-up drop in Hensen Hopper. May not be a cameo of something in one of my earlier games like I may or may not have directly stated I was going to make it in a post I made the other day.
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Like I promised,the 1st walkthrough video from Crash Bandicoot Havoc(Demo) is uploaded on my YT channel,rest of the walkthrough will be Updated there: https://youtu.be/wDvZIccRNGk?si=idvSr433hSdn7vyU
Link to the Demo Version:
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https://youtu.be/wDvZIccRNGk?si=idvSr433hSdn7vyU
https://youtu.be/wDvZIccRNGk?si=idvSr433hSdn7vyU
https://youtu.be/wDvZIccRNGk?si=idvSr433hSdn7vyU
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My newest Godot 3D games showcase is up on Youtube!
I also had the chance to ask questions to the Raffaele (PVKK), Thibaut (Wild Cosmos) and Mike (Buckshot Roulette) about their games.
I'm sure you'll find it interesting 😁 👇https://youtu.be/_VmrZay5ecQ
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https://youtu.be/_VmrZay5ecQ
https://youtu.be/_VmrZay5ecQ
https://youtu.be/_VmrZay5ecQ
This is from the playable demo of Bionic Slammer, available on Windows and Webgl, a 2d-hd platformer/metroidvania in development since 2 years.
What should the in-universe item for the player's score be? I want there to be lore where Hensen collects something from every Yellow Jacket criminal he defeats and your score is how many he's gotten. I have some ideas but I'm open to suggestions as well!
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It's kinda incredible how much simply changing the text font(s) will, by itself, complete the aesthetic of a game, especially in the menus.
I love TextMesh Pro so much!