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August Game Dev Progress (2024)

Happy September everyone! I hope you're all well!
I don't feel like I got many individual things done this month, but I got a couple of major things finished/updated and lots of little bugs.

Which is always nice!

WOOP! Got it all working

Maybe one small bug? That bush shouldn't keep wiggling...

Edit: Fixed Teleporter.

Ah ha! Well the Teleporter didn't get Culled, but everything else did and was Unculled correctly without pop-in! Pretty dang happy right now!

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Underground generation and tiles are all set back up.

Next I need to split culling to use different lists/maps depending on which "room" they're part of.

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Started the conversion to use just the one room for the Island Surface and The Underground.
Here's how it looks so far.

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Ok so it seems there's no actual way to send things between rooms.
All you can do is make them persistent and set their coordinates correctly.

Pathing bug seems fixed.

Step 1 done! Got NPC's going underground and coming back via hotkeys.
Slight issue with the NPC spawning in the wall...should be easy enough to fix!

Step 2; do it with pathfinding.

Ah-ha!

Ok! NPC's can now be taken Underground and left there without them ceasing to exist.

They're still able to move around and do whatever actions they want.
Even added a Static Shader over the Minimap since it doesn't work Underground!

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So where did I leave off this morning?
Got NPC's following you underground.
I was thinking I need to make the Underground room persistent so they don't get shoved in the corner on room change, but I tested it quickly and I think I just need to add a cull