Games in Cafe Dot

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Progress post for December!

Also available to read here: https://www.patreon.com/posts/117543820?pr=true

Ok, Spelunking menu is fixed, now I just need to remake it better!

Also, need to update them to use the Culling System instead of just being invisible :P

YUP! That's all working great!
Need to make a proper sprite for the Button Track, and apparently I never added Buttons to the Save System, so that needs done at some point.
Also Button Menu needs updated to current style.

Now, slep.

#gameMaker

I think that's all sorted.
Paving (floor that doesn't have height) is now done like Minetracks, purely as grid data.

You even get a refund when selling them.

Also added the floor dust to Building Selling. Might make it lighter, kinda hard to see on grass.

Hmm, particles make it look better, though I need to adjust the alpha value.
I think I need to set a delay for buildings so they happen on the landing not at creation

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Happy (late) Sunday everyone!
I hope you're all doing well!

Got my Minecarts working right!

Had to add a better rotation option for cycling the directions and added back in the Destroy menu option.

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Hmmm! Proof of concept for Minetracks done with ds_grid and a variation of the existing movement system.
Plan is to have you get in a Minecart that will disable normal movement controls.

Happy December everyone!

I hope you're all doing well!

Mostly sprite/UI work and code reworking this month! (November)

Rambling begins!

Still needs some tweaks and the actual Enchanting effects added, but this UI and new system all works!

Game Jolt Sticker Supporter Shrine!

Thank you all so much for the support, you really help keep me motivated and I can't thank you all enough.

Please take care, have a wonderful day and keep being awesome!