Games in Cafe Dot

Share your creations!
Loading...

Spelunking Actions update is mostly done.

Need to do a few tweaks, then it's onto the Idle and Movement ones!

Although, I don't think there's much to change about Movement.

#gameDev #goblin #pixelArt #fantasy #indieDev #gameMaker

Progress post for December!

Also available to read here: https://www.patreon.com/posts/117543820?pr=true

Ok, Spelunking menu is fixed, now I just need to remake it better!

Also, need to update them to use the Culling System instead of just being invisible :P

YUP! That's all working great!
Need to make a proper sprite for the Button Track, and apparently I never added Buttons to the Save System, so that needs done at some point.
Also Button Menu needs updated to current style.

Now, slep.

#gameMaker

I think that's all sorted.
Paving (floor that doesn't have height) is now done like Minetracks, purely as grid data.

You even get a refund when selling them.

Also added the floor dust to Building Selling. Might make it lighter, kinda hard to see on grass.

Hmm, particles make it look better, though I need to adjust the alpha value.
I think I need to set a delay for buildings so they happen on the landing not at creation

Loading...

Happy (late) Sunday everyone!
I hope you're all doing well!

Got my Minecarts working right!

Had to add a better rotation option for cycling the directions and added back in the Destroy menu option.

Loading...

Hmmm! Proof of concept for Minetracks done with ds_grid and a variation of the existing movement system.
Plan is to have you get in a Minecart that will disable normal movement controls.

Happy December everyone!

I hope you're all doing well!

Mostly sprite/UI work and code reworking this month! (November)

Rambling begins!

Still needs some tweaks and the actual Enchanting effects added, but this UI and new system all works!