Games in Cafe Dot

Share your creations!

Loading...
6
3
2
2
1
1
1
1
1Progress post for December!
Also available to read here: https://www.patreon.com/posts/117543820?pr=true
3
2
2
2
2
1
1
1
1
1
1
1
1Ok, Spelunking menu is fixed, now I just need to remake it better!
Also, need to update them to use the Culling System instead of just being invisible :P
2
2
1
1
1
1
1
1
1YUP! That's all working great!
Need to make a proper sprite for the Button Track, and apparently I never added Buttons to the Save System, so that needs done at some point.
Also Button Menu needs updated to current style.
3
3
2
2
1
1
1
1
1
1
1
1
1
1I think that's all sorted.
Paving (floor that doesn't have height) is now done like Minetracks, purely as grid data.
You even get a refund when selling them.
Also added the floor dust to Building Selling. Might make it lighter, kinda hard to see on grass.
12
9
8
5
4
2
2
2
1
1
1
1
1
1
1
1
1
1
1
1
9
9
5
5
5
5
4
4
3
2
2
2
1
1
1
1
1
1
1
1
1
1
1
1
Loading...Happy (late) Sunday everyone!
I hope you're all doing well!
Got my Minecarts working right!
Had to add a better rotation option for cycling the directions and added back in the Destroy menu option.
5
4
4
1
1
1
1
1
1
1
1
1
1
1
1
Loading...Hmmm! Proof of concept for Minetracks done with ds_grid and a variation of the existing movement system.
Plan is to have you get in a Minecart that will disable normal movement controls.
2
2
2
2
2
2
2
2
2
1
1
1
1
1
1Happy December everyone!
I hope you're all doing well!
Mostly sprite/UI work and code reworking this month! (November)
Rambling begins!
5
3
3
2
2
1
1
1
1
1
1
1
1Still needs some tweaks and the actual Enchanting effects added, but this UI and new system all works!
4
2
2
1
1
1
1
1
1
1
1
1
1
1
1





