Games in Cafe Dot

Share your creations!
WHOLE bunch of updates and fixes to the Spelunking System!
Got the timers working much better and more consistent.
Changed Idle events to not be time based.
Added HP and MP checks for certain things.
Added Snack types.
Removed Minimap Static.







































Progress post for December!
Also available to read here: https://www.patreon.com/posts/117543820?pr=true





















Ok, Spelunking menu is fixed, now I just need to remake it better!
Also, need to update them to use the Culling System instead of just being invisible :P
















YUP! That's all working great!
Need to make a proper sprite for the Button Track, and apparently I never added Buttons to the Save System, so that needs done at some point.
Also Button Menu needs updated to current style.






















I think that's all sorted.
Paving (floor that doesn't have height) is now done like Minetracks, purely as grid data.
You even get a refund when selling them.
Also added the floor dust to Building Selling. Might make it lighter, kinda hard to see on grass.






























































Happy (late) Sunday everyone!
I hope you're all doing well!
Got my Minecarts working right!
Had to add a better rotation option for cycling the directions and added back in the Destroy menu option.

























Hmmm! Proof of concept for Minetracks done with ds_grid and a variation of the existing movement system.
Plan is to have you get in a Minecart that will disable normal movement controls.























Happy December everyone!
I hope you're all doing well!
Mostly sprite/UI work and code reworking this month! (November)
Rambling begins!




















