game_development in Indie Game Community




HAPPY BELATED HALLOWEEN to all you sweet creepy creatures! We hope you have a frightfully delightful day. Here's a little Thriller action, Kristala style.

i have found out how to make a frames per second meter
another thing to add to the settings


#RoD. DevDiary: dash (+bonus).
The protagonist has been added mobility when fighting the enemy by means of a dash in the direction of movement. Award for the author of the most valuable commentary - Beta-key.
Halloween is here :)


Coma State Eden's updated:
https://studiodaeera.itch.io/coma-state-eden
Dynamic cameras have been added to all stages in the game, they adjust to keep all players in the frame and are smooth.
Public build is in a great spot, if you're considering trying it.


This Malignant Handscythe—twin to the Venom Handscythe—has been lost to time somewhere on planet Ailur. If found in game and wielded with its twin...


Just a normal day walking through the forest. What beautiful trees.
Game Page: https://gamejolt.com/games/Lost_in_The_Storm/562040
#indiegames #indiedev #MadeWithUnreal #indiegame #gamedev #Adventure #trees


Working on a new desert arena for my #HardGlide game 🏜️ Dangerous rotating machinery will meet here 🔨
demo is here: https://olantipov.gamejolt.io/hard-glide
#indiegame #gamedev #indiegamedev #arcade #shooting #topdown #fastpaced #robots #unrealengine #ue4 #solodev


well this is the unfinished version of the settings menu
maybe subject to change
so ive been doing some testing, and ive found out of the multijump scares, and im decidng to keep them,why? ive learned that being multijump scared give u that last extra second u need if ur about to beat the night, also cuz it could be youtube content