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One #screenshotsaturday less until the Pre-Alpha release of the game! Today I want to show you the main menu for the game.

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It's been a long time since the last #screenshotsaturday I posted and this time I want to show you the pause menu, that I made. I am also happy to announce that the series of a next few posts will lead to the Mini-Gladiator's first Pre-Alpha Release!

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Archer #screenshotsaturday! We've added a mouse pointer to the game and archer enemies!

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Avoidant #screenshotsaturday, everyone! I've made enemies jump and Matvey changed the game's palette once again.

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For this #screenshotsaturday I want to show you a bow with arrows in action.

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Lethal #screenshotsaturday, everybody! We've brought death to this world! I've also made a separate enemy object with a different movement logic. Tell me, how you like it, please!

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"Oh, the misery!.." #screenshotsaturday!

This is a prototype. I promise, I'm making them better, even though I'm facing some problems currently.

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For today's #screenshotsaturday I'm showing you the barrel, that will be solid, until you break it. Checkout it's shader and it's fragments. We've also changed the bottom tiles a little bit and added a sword combo-attack. Tell me what you think!

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Jumping #screenshotsaturday! We've added the jump action to the player, so that they can jump away from attacks. And all living creatures from now on will have a shadow underneath their feet, so that different movements, such as jumping, would be clearer.

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The sword animation became much cooler! We'll add a combo attack for the sword later. And a new background pallet! Oh, and I've also increased the speed of Gladiator's walk animation, so it fits his movement speed better.

#screenshotsaturday

Games are art

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