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Устали от нарезки SpriteSheet и ручной работы с gif в pygame-ce? Чтож! Я разработал .py файл "Pyimation" синтаксис в описании на странице библиотеки





Всем хай,я приготовил эту страницу для моего нового проекта "Return the Book: Ink" всего будет 4 главы.....вот арты ↑
Пара ОСТов уже на странице ↓
(Игровой движок указан в описании)
#Devruary One thing I learned the hard way through devving is to never underestimate how sensitive code can be. I can't tell you how many times my games kept crashing cos of ONE space where an underscore should have been in a random file.
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The engine version 2026 is already on Gamejolt
#Devruary The advice I would give a new dev is pretty simple: the more you like the act of testing things, the better off your mental health will be on a project - you'll have to do a TON of it.
1#Devruary For me, the game will be ready to package and distribute when I can run it in a browser and spot zero issues. I find so much as one error, I delete the package, fix the error, and build it again.
1#Devruary If I had to name a feature that took longer for me to get working than I expected, it would be the achievement and gallery systems. Had to format them multiple ways, so I'm SO glad that they finally work!
1#Devruary The tool that saves me the most time as a VNDev is VSCode Editor. It lets me edit multiple scripts at once, and color-codes their chain of command which makes it easier to spot mistakes.
1#Devruary Least favorite thing about devving is the most important: trial and error. I cannot understate how infuriating it is to have my game crash cos of a single space where an underscore should be, but learning to catch everything is my best habit.
1#Devruary I found the question ambiguous so I guess I'll answer by parts:
Fave part of Dev communities/realm - devlogs for non-horror games, especially with really cool graphics!
Fave part of being a Dev: seeing everything work correctly in my games!
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