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#Devruary One thing I learned the hard way through devving is to never underestimate how sensitive code can be. I I can't tell you how many times my games kept crashing cos of ONE space where an underscore should have been in a random file.

The engine version 2026 is already on Gamejolt
#Devruary The advice I would give a new dev is pretty simple: the more you like the act of testing things, the better off your mental health will be on a project - you'll have to do a TON of it.
#Devruary For me, the game will be ready to package and distribute when I can run it in a browser and spot zero issues. I find so much as one error, I delete the package, fix the error, and build it again.
#Devruary If I had to name a feature that took longer for me to get working than I expected, it would be the achievement and gallery systems. Had to format them multiple ways, so I'm SO glad that they finally work!










